void GetMapdata() { stagebuilde = builder.GetComponent <StageBuild>(); for (int i = 0; i < 22; i++) { mapdata[i, 0] = -1; mapdata[i, 31] = -1; } for (int j = 0; j < 32; j++) { mapdata[0, j] = -1; mapdata[21, j] = -1; } for (int i = 0; i < 20; i++) { for (int j = 0; j < 30; j++) { mapdata[i + 1, j + 1] = stagebuilde.global_mapdata[i, j]; } } //stagebuildから座標を取ってきて //mapdataに突っ込む //番兵方を用いている }
// Use this for initialization void Start() { PM = Player.GetComponent <PlayerMove>(); PS = Player.GetComponent <PlayerStatement>(); SB = PM.builder.GetComponent <StageBuild>(); baseSpeed = PM.speed; counter = 0; AudioSource[] AS = SoundManager.GetComponents <AudioSource>(); S_GetItem = AS[0]; S_OnHit = AS[1]; }