public override void Update(GameTime gameTime) { Move(gameTime); MoveCollisionRectangle(); HandleCollision(gameTime); CollManager.ResetColl(); }
public void HandleCollision(GameTime gameTime) { Rectangle collidedV = CollManager.CheckCollisionVertical(CollisionRectangle); Rectangle collidedH = CollManager.CheckCollsionHorizontal(CollisionRectangle); Controls.OnLadder = CollManager.CheckLadder(CollisionRectangle); if (CollManager.HasCollLeft) { Position = new Vector2(collidedH.Right + 5, Position.Y); Debug.WriteLine("I have collision LEFT"); } if (CollManager.HasCollRight) { Position = new Vector2(collidedH.Left - CollisionRectangle.Width + 5, Position.Y); } if (CollManager.HasCollTop) { Position = new Vector2(Position.X, collidedV.Bottom); SpeedY = 0; } if (CollManager.HasCollBot) { Controls.Falling = false; Position = new Vector2(Position.X, collidedV.Top - CollisionRectangle.Height); } if (!CollManager.HasCollBot && !Controls.OnLadder) { Controls.Falling = true; } }
public bool CheckDeath(List <Enemy> Enemies) { if (CollManager.CheckCollisionEnemy(CollisionRectangle, Enemies)) { Debug.WriteLine("Am Dead"); return(true); } return(false); }
public override void Update(GameTime gameTime) { //FindCurrentNode(Nodes); //CurrentDestination = GetDestination(0, Nodes); Move(gameTime); MoveCollisionRectangle(); HandleCollision(gameTime); CollManager.ResetColl(); }
public bool CheckItem(LevelAsset levelAsset) { if (levelAsset != null) { if (CollManager.CheckCollisionKey(CollisionRectangle, levelAsset.CollisionRectangle)) { Debug.WriteLine("Key Collected"); return(true); } } return(false); }