Ejemplo n.º 1
0
    void GetMapdata()
    {
        stagebuilde = builder.GetComponent <StageBuild>();

        for (int i = 0; i < 22; i++)
        {
            mapdata[i, 0]  = -1;
            mapdata[i, 31] = -1;
        }
        for (int j = 0; j < 32; j++)
        {
            mapdata[0, j]  = -1;
            mapdata[21, j] = -1;
        }
        for (int i = 0; i < 20; i++)
        {
            for (int j = 0; j < 30; j++)
            {
                mapdata[i + 1, j + 1] = stagebuilde.global_mapdata[i, j];
            }
        }

        //stagebuildから座標を取ってきて
        //mapdataに突っ込む
        //番兵方を用いている
    }
Ejemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     PM        = Player.GetComponent <PlayerMove>();
     PS        = Player.GetComponent <PlayerStatement>();
     SB        = PM.builder.GetComponent <StageBuild>();
     baseSpeed = PM.speed;
     counter   = 0;
     AudioSource[] AS = SoundManager.GetComponents <AudioSource>();
     S_GetItem = AS[0];
     S_OnHit   = AS[1];
 }