private void Awake() { sheet = GetComponent <SpriteSheet>(); sheet.AddAnim("move_death", 13, 1, true); sheet.AddAnim("move_left", 16, 1, true); sheet.AddAnim("move_right", 16, 1, true); }
void Awake() { sheet = GetComponent <SpriteSheet>(); sheet.AddAnim("right", 2, 0.2); sheet.AddAnim("rightStop", 1, 0.2); sheet.AddAnim("death", 3, 0.05, true); sheet.AddAnim("attacked", 3, 0.2); stop_limit_count = UnityEngine.Random.Range(1, 25); }
private void Awake() { sheet = GetComponent <SpriteSheet>(); sheet.AddAnim("right", 10, 1); sheet.AddAnim("rightStop", 1); sheet.AddAnim("Jump", 5, 1, true); m_Anim = GetComponent <Animator>(); m_Rigidbody2D = GetComponent <Rigidbody2D>(); SetFlip(sheet.spriteRenderer.flipX); }
public void Awake() { if (sheet == null) { sheet = GetComponent <SpriteSheet>(); } if (enabled) { sheet.init(); sheet.AddAnim("play", sheet._sprites.Length, animSpeed, clampAnim); sheet.Play("play"); sheet.AddAnimationEvent("play", -1, () => PlayEnded()); } }
void Start() { SpriteSheet sheet = GetComponent <SpriteSheet>(); sheet.AddAnim("animation", FrameNumber, Speed, !Loop); sheet.Play("animation"); if (LifeTime > 0) { Destroy(gameObject, LifeTime); } else { sheet.AddAnimationEvent("animation", -1, () => { Destroy(gameObject); }); } }
private void Awake() { sheet = GetComponent <SpriteSheet>(); sheet.AddAnim("stand", 2, 0.1, false); //sheet.AddAnim("move_death", 12, 1, true); sheet.AddAnim("move_right", 9, 1, false); sheet.AddAnim("move_left", 9, 1, false); sheet.AddAnim("in_air_right", 1, 1, true); sheet.AddAnim("in_air_left", 1, 1, true); sheet.AddAnim("jump", 2, 0.24, true); }