public void Drew(SpriteBatch spritebatch, GameTime gametime) { if (State == TrexState.idle) { _IdleBackGround.Drew(spritebatch, this.Position); _BlinkAnimation.Drew(spritebatch, this.Position); } else if (State == TrexState.jumping || State == TrexState.falling) { _IdleSprit.Drew(spritebatch, Position); } else if (State == TrexState.runnig) { _runAnimation.Drew(spritebatch, Position); } else if (State == TrexState.ducking) { _DuckingAnimation.Drew(spritebatch, Position); } }