コード例 #1
0
    public static void CreateAnimation()
    {
        SpriteAnimation asset = SpriteAnimation.CreateInstance <SpriteAnimation>();

        AssetDatabase.CreateAsset(asset, "Assets/Animations/New Animation.asset");
        AssetDatabase.SaveAssets();
        EditorUtility.FocusProjectWindow();
        Selection.activeObject = asset;
    }
コード例 #2
0
    static void CreateAnimationAsset()
    {
        SpriteAnimation a = SpriteAnimation.CreateInstance <SpriteAnimation>();

        string path = AssetDatabase.GetAssetPath(Selection.activeObject);

        if (path == "")
        {
            path = "Assets";
        }
        else if (System.IO.Path.GetExtension(path) != "")
        {
            path = path.Replace(System.IO.Path.GetFileName(AssetDatabase.GetAssetPath(Selection.activeObject)), "");
        }

        AssetDatabase.CreateAsset(a, AssetDatabase.GenerateUniqueAssetPath(path + "/SpriteAnimation.asset"));
    }
コード例 #3
0
    //--------------------------

    public void AddAnimation(string p_name, int[] p_frames, float time = 1.0f, bool p_looping = true)
    {
        if (_animations.ContainsKey(p_name))
        {
            return;
        }

        SpriteAnimation anim = SpriteAnimation.CreateInstance <SpriteAnimation>();

        anim.wrapMode   = WrapMode.Loop;
        anim.name       = p_name;
        anim.duration   = time;
        anim.startFrame = p_frames[0];
        anim.endFrame   = p_frames[p_frames.Length - 1];

        _animations.Add(anim.name, anim);
        _animationsInternals.Add(anim);
    }