void DepositFood() { if (m_FoodCollected > 0) { // Play sound AudioManager.PlaySound(ScoreSound, Vector3.zero); // Update score m_Score += m_FoodCollected; UIManager.instance.activeElements.scoreText.SetValue(m_Score); UIManager.instance.cachedScore += m_Score; // Reset collected food m_FoodCollected = 0; collectedSeeds = 0; collectedSandwiches = 0; UIManager.instance.ClearFoodUI(); Spawning.RefreshSpawned(); } }
void Start() { UIManager.instance.ClearFoodUI(); Spawning.RefreshSpawned(); }