コード例 #1
0
    IEnumerator MissileRaid(bool firstRaid)
    {
        if (firstRaid)
        {
            yield return(new WaitForSeconds(2));

            spawner.MissileRaid(1);
            StartCoroutine(MissileRaid(false));
        }
        else
        {
            yield return(new WaitForSeconds(9));

            missileRaidDifficulty += 2;
            if (player.GetComponent <PlayerCollision>().MissileRaidMode&& missileRaidDifficulty <= 10)
            {
                spawner.MissileRaid(missileRaidDifficulty);
                StartCoroutine(MissileRaid(false));
            }
            else if (player.GetComponent <PlayerCollision>().MissileRaidMode&& missileRaidDifficulty > 10)
            {
                infoGenerator.MakeInfoObject("challenge complited +10000points");
                score.AddToScore(10000);
                obstacleGenerator.obstacleSpawning = true;
                GetComponent <BubbleGeneratorScript>().SetAlternativeMode(false);
            }
        }
    }