コード例 #1
0
        public void SpatialHashOverWorldQuerry()
        {
            SpatialHash <Item> sh = new SpatialHash <Item>(new Bounds(new float3(15F), new float3(30F)), new float3(1F), 15, Allocator.Temp);

            var item = new Item {
                Center = new float3(5.5F), Size = new float3(1.1F)
            };

            sh.Add(ref item);

            Assert.AreEqual(1, sh.ItemCount);
            Assert.AreEqual(3 * 3 * 3, sh.BucketItemCount);

            var querryBound = new Bounds(15F, 50F);
            var results     = new NativeList <Item>(5, Allocator.TempJob);

            sh.Query(querryBound, results);

            Assert.AreEqual(1, results.Length);
            Assert.AreEqual(item, results[0]);

            //check clear result
            results.Dispose();
            sh.Dispose();
        }
コード例 #2
0
        public void SpatialHashQuerry()
        {
            var cellSize          = new float3(1F);
            SpatialHash <Item> sh = new SpatialHash <Item>(new Bounds(new float3(15F), new float3(30F)), cellSize, 15, Allocator.Temp);

            var item = new Item {
                Center = new float3(5.5F), Size = new float3(1.1F)
            };

            sh.Add(ref item);

            Assert.AreEqual(1, sh.ItemCount);
            Assert.AreEqual(3 * 3 * 3, sh.BucketItemCount);

            var results = new NativeList <Item>(5, Allocator.TempJob);
            var bounds  = new Bounds(item.GetCenter(), item.GetSize());

            sh.CalculStartEndIteration(bounds, out var start, out var end);

            var hashPosition = new int3(0F);

            for (int x = start.x; x < end.x; ++x)
            {
                hashPosition.x = x;

                for (int y = start.y; y < end.y; ++y)
                {
                    hashPosition.y = y;

                    for (int z = start.z; z < end.z; ++z)
                    {
                        hashPosition.z = z;

                        var querryBound = new Bounds(sh.GetPositionVoxel(hashPosition, true), cellSize * 0.95F);

                        results.Clear();
                        sh.Query(querryBound, results);

                        Assert.AreEqual(1, results.Length);
                        Assert.AreEqual(item, results[0]);
                    }
                }
            }

            //check clear result
            results.Dispose();
            sh.Dispose();
        }
コード例 #3
0
 void GenerateCollisionConstraints(Vector3 currentPos, Vector3 projectedPos)
 {
     ArrayList nearBy = spatialHash.Query(projectedPos);
 }