/// <summary> /// check if any collider falls within a rectangular area /// </summary> /// <returns>The rectangle.</returns> /// <param name="rect">Rect.</param> /// <param name="layerMask">Layer mask.</param> public static Collider OverlapRectangle(ref RectangleF rect, int layerMask = AllLayers) { _colliderArray[0] = null; _spatialHash.OverlapRectangle(ref rect, _colliderArray, layerMask); return(_colliderArray[0]); }