/// <summary> /// List indexing is 2000x faster than Matrix.Row() or enumeration. /// </summary> public static void SpeedOfGetRow() { SparseMatrix myMatrix = new SparseMatrix(1000, 1000); SparseVector myVector = SparseVector.OfVector(Vector.Build.Random(1000)); myVector.CoerceZero(1.8); for (int i = 0; i < 1000; i++) { myMatrix.SetRow(i, myVector); } List <Vector <double> > myList = new List <Vector <double> >(myMatrix.EnumerateRows()); Utils.StartTimer(); for (int repeat = 0; repeat < 10; repeat++) { for (int i = 0; i < 1000; i++) { double foo = myMatrix.Row(i)[0]; } } Utils.StopTimer(); Utils.StartTimer(); for (int repeat = 0; repeat < 10; repeat++) { foreach (var row in myMatrix.EnumerateRowsIndexed()) { double foo = row.Item2[0]; } } Utils.StopTimer(); Utils.StartTimer(); for (int repeat = 0; repeat < 10; repeat++) { for (int i = 0; i < 1000; i++) { double foo = myList[i][0]; } } Utils.StopTimer(); }
/// <summary> /// 2D nested list is 10x faster than SparseMatrix and List<SparseVector> /// and 100x faster than Dictionary. However, 2D nested list is only for dense case. /// Note that Nested Dictionary is faster than Tuple dictionary! /// it is the second fastest only 4 times slower than 2D list. /// </summary> public static void SpeedOfAccessRandomElement() { SparseMatrix myMatrix = new SparseMatrix(1000, 1000); SparseVector myVector = SparseVector.OfVector(Vector.Build.Random(1000)); myVector.CoerceZero(1.8); for (int i = 0; i < 1000; i++) { myMatrix.SetRow(i, myVector); } List <Vector <double> > myList = new List <Vector <double> >(myMatrix.EnumerateRows()); List <List <double> > my2DList = new List <List <double> >(); Dictionary <Tuple <int, int>, double> myDict = new Dictionary <Tuple <int, int>, double>(); Dictionary <int, Dictionary <int, double> > myDict2 = new Dictionary <int, Dictionary <int, double> >(); for (int i = 0; i < 1000; i++) { myDict2[i] = new Dictionary <int, double>(); for (int j = 0; j < 1000; j++) { myDict[new Tuple <int, int>(i, j)] = i; myDict2[i][j] = i; } } for (int i = 0; i < 1000; i++) { my2DList.Add(new List <double>()); for (int j = 0; j < 1000; j++) { my2DList[i].Add(i); } } Utils.StartTimer(); for (int i = 0; i < 1000; i++) { for (int j = 0; j < 1000; j++) { double foo = myDict[new Tuple <int, int>(i, j)]; myDict[new Tuple <int, int>(i, j)] = foo + 1; } } Utils.StopTimer(); Utils.StartTimer(); for (int i = 0; i < 1000; i++) { for (int j = 0; j < 1000; j++) { double foo = myDict2[i][j]; myDict2[i][j] = foo + 1; } } Utils.StopTimer(); Utils.StartTimer(); for (int i = 0; i < 1000; i++) { for (int j = 0; j < 1000; j++) { double foo = myMatrix[i, j]; myMatrix[i, j] = foo + 1; } } Utils.StopTimer(); Utils.StartTimer(); for (int i = 0; i < 1000; i++) { for (int j = 0; j < 1000; j++) { double foo = myList[i][j]; myList[i][j] = foo + 1; } } Utils.StopTimer(); Utils.StartTimer(); for (int i = 0; i < 1000; i++) { for (int j = 0; j < 1000; j++) { double foo = my2DList[i][j]; my2DList[i][j] = foo + 1; } } Utils.StopTimer(); Utils.Pause(); }