public void Add() { int[] indices = new int[] { 0, 5, 10, 50, 75 }; Vector gpuIndices = new Vector(indices); SparseVector v1 = new SparseVector(100, gpuIndices, 1.2345, MathDomain.Float); DeviceManager.CheckDeviceSanity(); var _v1 = v1.Get <float>(); Vector v2 = Vector.RandomUniform(v1.denseSize, 1234, MemorySpace.Device, MathDomain.Float); DeviceManager.CheckDeviceSanity(); var _v2 = v2.Get <float>(); var v3 = v1 + v2; DeviceManager.CheckDeviceSanity(); var _v3 = v3.Get <float>(); for (int i = 0; i < v1.Size; ++i) { Assert.IsTrue(Math.Abs(_v3[i] - _v1[i] - _v2[i]) <= 1e-7); } }