// Update is called once per frame void Update() { if (bgmStop && !stop) { if (bgmStopType == BGMStopType.CUT) { stop = true; SoundManager.StopBGM(); } else if (bgmStopType == BGMStopType.FADEOUT) { if (SoundManager.BGMVolumeCheck() > 0) { SoundManager.FadeOut(); } else { stop = true; } } } }