private void FixedUpdate() { // Developer commands for demos and testing if (Input.GetKey(KeyCode.Minus)) { soundVolume = Mathf.Clamp(soundVolume -= 0.01f, 0f, 1f); soundMgr.AdjustSoundVolume(); } else if (Input.GetKey(KeyCode.Equals)) { soundVolume = Mathf.Clamp(soundVolume += 0.01f, 0f, 1f); soundMgr.AdjustSoundVolume(); } if (Input.GetKey(KeyCode.LeftBracket)) { musicVolume = Mathf.Clamp(musicVolume -= 0.01f, 0f, 1f); soundMgr.AdjustMusicVolume(); } else if (Input.GetKey(KeyCode.RightBracket)) { musicVolume = Mathf.Clamp(musicVolume += 0.01f, 0f, 1f); soundMgr.AdjustMusicVolume(); } }