void Update() { if (numBanheiro && numCozinha && numSalaDeEstar && numQuarto) { Globals.interruptoresLigados = true; } if (Input.touchCount > 0) { Touch touch = Input.GetTouch(0); Vector2 touchPosition = Camera.main.ScreenToWorldPoint(touch.position); if (touch.phase == TouchPhase.Began) { Collider2D touchCollider = Physics2D.OverlapPoint(touchPosition); if (coll == touchCollider) { //Setar Trigger gameObject.GetComponent <SpriteRenderer>().sprite = Ligado; sm.AudioInterruptor(); coll.enabled = false; if (name == "Banheiro") { numBanheiro = true; } if (name == "Cozinha") { numCozinha = true; } if (name == "SalaDeEstar") { numSalaDeEstar = true; } if (name == "Quarto") { numQuarto = true; } } } } }