// 添加穿刺点 public void AddPuncturePoint(SoftBody deformer, int vidx) { FollowForce force = MeshDeformerInput.instance.AddFollowForce(deformer, vidx, deformer.GetWorldPosOfOriginalVertex(vidx)); // update rope fragments.Add(force.transform); }
// 添加穿刺点 public void AddPuncturePoint(SoftBody deformer, int vidx) { FollowForce force = MeshDeformerInput.instance.AddFollowForce(deformer, vidx, deformer.GetWorldPosOfOriginalVertex(vidx)); // update rope fragments.Add(force.transform); }