void InitFriction() { const float bs = 2; const float ts = bs + bs / 4; for (int i = 0, ni = 20; i < ni; ++i) { Vector3 p = new Vector3(-ni * ts / 2 + i * ts, bs, 40); SoftBody psb = CreateSoftBox(p, new Vector3(bs, bs, bs)); psb.Cfg.DF = 0.1f * ((i + 1) / (float)ni); psb.AddVelocity(new Vector3(0, 0, -10)); } }