コード例 #1
0
    bool FindVertexToDeformer()
    {
        Ray        inputRay = new Ray(head.LastPosition, head.transform.forward);
        RaycastHit hit;

        if (Physics.Raycast(inputRay, out hit))
        {
            SoftBody deformer = hit.collider.GetComponent <SoftBody> ();
            if (deformer)
            {
                Vector3 dir = (head.transform.position - hit.point).normalized;
                float   dot = Vector3.Dot(head.transform.forward, dir);
                //Debug.Log ("dot "+dot);

                if (dot > 0)
                {
                    int     fidx = hit.triangleIndex;
                    Vector3 vertex;
                    int     vidx = deformer.FindNearestVertexInTriangle(fidx, hit.point, out vertex);
                    HitPos = hit.point;
                    Debug.LogFormat("FindVertexToDeformer {0}", vidx);
                    head.SetTargetVertex(deformer, vidx);
                    return(true);
                }
            }
        }

        return(false);
    }
コード例 #2
0
    void HandleInput()
    {
        if (Input.GetMouseButtonDown(0))
        {
            Debug.Log("mouse down");
            Ray        inputRay = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;

            if (Physics.Raycast(inputRay, out hit))
            {
                SoftBody deformer = hit.collider.GetComponent <SoftBody> ();
                if (deformer)
                {
                    int     fidx = hit.triangleIndex;
                    Vector3 vertex;
                    int     vidx = deformer.FindNearestVertexInTriangle(fidx, hit.point, out vertex);

                    AddFollowForce(deformer, vidx, hit.point + hit.normal * 0.01f);
                }
            }
        }

        if (Input.GetMouseButtonDown(1))
        {
            Debug.Log("mouse down");
            Ray        inputRay = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;

            if (Physics.Raycast(inputRay, out hit))
            {
                FollowForce force = hit.collider.GetComponent <FollowForce> ();
                if (force)
                {
                    Destroy(force.gameObject);
                }
            }
        }
    }