private void OnTriggerEnter2D(Collider2D collision) { //AudioSource.PlayClipAtPoint(audioSource, GameObject.FindGameObjectWithTag("Player").transform.position, 10); SlimeEnemy slimeEnemy = collision.GetComponent <SlimeEnemy>(); if (slimeEnemy != null) { slimeEnemy.TakeDamage(damage); slimeEnemy.SlowSpeed(slowSpeed); } SlimeBoss slimeBoss = collision.GetComponent <SlimeBoss>(); if (slimeBoss != null) { slimeBoss.TakeDamage(damage); slimeBoss.SlowSpeed(slowSpeed); } Destroy(gameObject); }