public void MoveToNextDay() { PlayerUpdate(false); int numSlimes = Random.Range(0, 4); while (wildSlimes.Count < numSlimes) { wildSlimes.Add(Instantiate(wildSlime, new Vector3(-3, 10), Quaternion.identity)); } while (wildSlimes.Count > numSlimes) { Destroy(wildSlimes[0]); wildSlimes.RemoveAt(0); } slimeBoss.MoveToNextDay(); newDayAnim.GetComponent <Animator>().SetBool("StartNewDayAnim", true); nightsAlive++; }