// Use this for initialization void Start() { //Load the saved players ability images into the skill bar playerSkillBar = new SkillBar(hudImages, coolDownText); playerSkillBar.LoadEquippedSkillImages(playerProfile); energySlider.maxValue = playerProfile.maxEnergy; corruptionSlider.maxValue = playerProfile.maxEnergy; energySlider.value = playerProfile.maxEnergy; corruptionSlider.value = 0; corruptManager = new CorruptionManager(); }