// Use this for initialization
    void Start()
    {
        //Load the saved players ability images into the skill bar
        playerSkillBar = new SkillBar(hudImages, coolDownText);
        playerSkillBar.LoadEquippedSkillImages(playerProfile);
        energySlider.maxValue = playerProfile.maxEnergy;
        corruptionSlider.maxValue = playerProfile.maxEnergy;

        energySlider.value = playerProfile.maxEnergy;
        corruptionSlider.value = 0;
        corruptManager = new CorruptionManager();
    }