public override void SpecialHit(int oponId) { Util.Abstract.Soldier enemy = _player.GetOpponent().GetSoldiers().Where(s => s.Id == oponId).ElementAt(0); GridManager.instance.Special.onClick.RemoveAllListeners(); photonView.RPC("MageSpecial", PhotonTargets.Others); if (IsAttacking || !SkillBar.DecSkillPoints(30)) { return; } FloatingText.Show("Special!!!", "PlayerSpecialText", new FromWorldPointTextPositioner(Camera.main, transform.position, 2f, 60f)); int damage = CalHit(); if (CheckIfCritical()) { damage *= CriticalHit; } damage *= SpecialHitParameter; enemy.photonView.RPC("AtkDamage", PhotonTargets.All, damage); enemy.photonView.RPC("StopHitAni", PhotonTargets.All); photonView.RPC("EndAtkAni", PhotonTargets.All); if (!enemy.GetHealth().IsAlive()) { enemy.photonView.RPC("Die", PhotonTargets.All); } }
public void MageSpecial() { if (IsAttacking || !SkillBar.DecSkillPoints(30)) { return; } FloatingText.Show("Special!!!", "PlayerSpecialText", new FromWorldPointTextPositioner(Camera.main, transform.position, 2f, 60f)); }