/// <summary> /// 添加技能到技能列表 /// </summary> private void AddSkill(Skill skill) { if (skill.GetSkillID() == 0) { int availableID = skillList.Count + 1; AddSkill(availableID, skill); } else { AddSkill(skill.GetSkillID(), skill); } }
public void RequestUseSkill(Skill skill, CharacterCard from, CharacterCard to) { //构建封包 UseSkillData detailData = new UseSkillData(); detailData.operatePlayerPosition = playerRoomData.allocPosition; detailData.operatePlayerUid = this.playerInfo.uid; detailData.operatePlayerUUID = this.playerInfo.UUID; detailData.fromCardUUID = from.GetCardUUID(); detailData.toCardUUID = to.GetCardUUID(); detailData.skillID = skill.GetSkillID(); detailData.skillCommonName = skill.GetSkillCommonName(); detailData.skillAppendData = skill.GetSkillAppendData();//----------暂时没有任何内容 GameData data = new GameData(); data.operateCode = OperateCode.UseSkill; data.roomID = playerRoomData.roomID; data.operateData = JsonCoding<UseSkillData>.encode(detailData); GameClient.Instance.SendToServer(data); }