private IEnumerator Attacking() { float atAttack = -coolTime; while (true) { yield return(new WaitForEndOfFrame()); if (Time.time < atAttack + coolTime) { continue; } Character target = GetSkillTarget(); if (target == null) { continue; } animator.Attack(); if (targettingSkill) { skill.Active(target, OnAttack, OnKill); } else { skill.Active(enemyTags, OnAttack, OnKill); } atAttack = Time.time; } }
public bool Attack() { if (!CanActive()) { return(false); } attack.Active(this); return(true); }