static int AddAura(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); Skill obj = (Skill)ToLua.CheckObject(L, 1, typeof(Skill)); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); string arg1 = ToLua.CheckString(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); obj.AddAura(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }