void SpawnFollowHierarchyRootOnly() { Undo.RegisterCompleteObjectUndo(skeletonUtility, "Spawn Root"); Selection.activeGameObject = skeletonUtility.SpawnRoot(SkeletonUtilityBone.Mode.Follow, true, true, true); AttachIconsToChildren(skeletonUtility.boneRoot); }
void SpawnFollowHierarchyRootOnly() { Selection.activeGameObject = skeletonUtility.SpawnRoot(SkeletonUtilityBone.Mode.Follow, true, true, true); AttachIconsToChildren(skeletonUtility.boneRoot); }