Beispiel #1
0
 void SpawnFollowHierarchyRootOnly()
 {
     Undo.RegisterCompleteObjectUndo(skeletonUtility, "Spawn Root");
     Selection.activeGameObject = skeletonUtility.SpawnRoot(SkeletonUtilityBone.Mode.Follow, true, true, true);
     AttachIconsToChildren(skeletonUtility.boneRoot);
 }
 void SpawnFollowHierarchyRootOnly()
 {
     Selection.activeGameObject = skeletonUtility.SpawnRoot(SkeletonUtilityBone.Mode.Follow, true, true, true);
     AttachIconsToChildren(skeletonUtility.boneRoot);
 }