void OnEnable () { skeletonUtility = SkeletonUtility.GetInParent<SkeletonUtility>(transform); if (skeletonUtility == null) return; skeletonUtility.RegisterBone(this); skeletonUtility.OnReset += HandleOnReset; }
void OnEnable() { if (skeletonUtility == null) { return; } skeletonUtility.RegisterBone(this); skeletonUtility.OnReset += HandleOnReset; }
void OnEnable() { skeletonUtility = SkeletonUtility.GetInParent <SkeletonUtility>(transform); if (skeletonUtility == null) { return; } skeletonUtility.RegisterBone(this); skeletonUtility.OnReset += HandleOnReset; }
void OnEnable() { skeletonUtility = GetComponentInParent <SkeletonUtility>(); if (skeletonUtility == null) { return; } skeletonUtility.RegisterBone(this); skeletonUtility.OnReset += HandleOnReset; }
void OnEnable(){ skeletonUtility = GetComponentInParent<SkeletonUtility>(); if(skeletonUtility == null) return; skeletonUtility.RegisterBone(this); skeletonUtility.OnReset += HandleOnReset; }