コード例 #1
0
 private void CreateGridUnit(int newVariant = -1)
 {
     this.gridObject = SimpleObjectPool.Spawn(unitPrefabs[this.type], tile.transform.position, Quaternion.identity, tile.transform);
     gridObject.transform.LookAt(tile.transform.root);
     SetVariant(newVariant > -1 ? newVariant : variant);
 }