コード例 #1
0
 // material main surface inputs
 public override void DrawSurfaceInputs(Material material)
 {
     base.DrawSurfaceInputs(material);
     SimpleLitGUI.Inputs(shadingModelProperties, materialEditor, material);
     DrawEmissionProperties(material, true);
     DrawTileOffset(materialEditor, baseMapProp);
 }
コード例 #2
0
    // material main surface inputs
    public override void DrawSurfaceInputs(Material material)
    {
        base.DrawSurfaceInputs(material);
        SimpleLitGUI.Inputs(shadingModelProperties, materialEditor, material);
        DrawEmissionProperties(material, true);
        DrawTileOffset(materialEditor, baseMapProp);

        materialEditor.TexturePropertySingleLine(new GUIContent("LightMap"), lightMapProp);
    }