// material main surface inputs public override void DrawSurfaceInputs(Material material) { base.DrawSurfaceInputs(material); SimpleLitGUI.Inputs(shadingModelProperties, materialEditor, material); DrawEmissionProperties(material, true); DrawTileOffset(materialEditor, baseMapProp); }
// material main surface inputs public override void DrawSurfaceInputs(Material material) { base.DrawSurfaceInputs(material); SimpleLitGUI.Inputs(shadingModelProperties, materialEditor, material); DrawEmissionProperties(material, true); DrawTileOffset(materialEditor, baseMapProp); materialEditor.TexturePropertySingleLine(new GUIContent("LightMap"), lightMapProp); }