コード例 #1
0
ファイル: Program.cs プロジェクト: semihguresci/kgp
        static void Main()
        {
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);

            RenderForm form = new RenderForm("Kinect simple pilot sample");

            RenderDevice device = new RenderDevice(SharpDX.Direct3D11.DeviceCreationFlags.BgraSupport);
            RenderContext context = new RenderContext(device);
            DX11SwapChain swapChain = DX11SwapChain.FromHandle(device, form.Handle);

            //Allow to draw using direct2d on top of swapchain
            var context2d = new SharpDX.Direct2D1.DeviceContext(swapChain.Texture.QueryInterface<SharpDX.DXGI.Surface>());
            //Call release on texture since queryinterface does an addref
            Marshal.Release(swapChain.Texture.NativePointer);

            var textFormat = new SharpDX.DirectWrite.TextFormat(device.DWriteFactory, "Arial", 16.0f);

            var blackBrush = new SharpDX.Direct2D1.SolidColorBrush(context2d, SharpDX.Color.Black);
            var whiteBrush = new SharpDX.Direct2D1.SolidColorBrush(context2d, SharpDX.Color.White);

            KinectSensor sensor = KinectSensor.GetDefault();
            sensor.Open();

            bool doQuit = false;

            KinectSensorColorRGBAFrameProvider provider = new KinectSensorColorRGBAFrameProvider(sensor);
            DynamicColorRGBATextureProcessor colorProcessor = new DynamicColorRGBATextureProcessor(provider, device);

            KinectPilotProcessor pilot = KinectPilotProcessor.Default;

            KinectSensorBodyFrameProvider bodyFrameProvider = new KinectSensorBodyFrameProvider(sensor);
            bodyFrameProvider.FrameReceived += (sender, args) =>
            {
                var body = args.FrameData.TrackedOnly().ClosestBodies().FirstOrDefault();
                if (body != null)
                {
                    pilot.Process(body.GetJointTable());
                }
            };

            form.KeyDown += (sender, args) => { if (args.KeyCode == Keys.Escape) { doQuit = true; } };

            RenderLoop.Run(form, () =>
            {
                if (doQuit)
                {
                    form.Dispose();
                    return;
                }

                colorProcessor.Update(context);

                context.RenderTargetStack.Push(swapChain);

                device.Primitives.ApplyFullTri(context, colorProcessor.Texture.ShaderView);
                device.Primitives.FullScreenTriangle.Draw(context);
                context.RenderTargetStack.Pop();

                context2d.BeginDraw();

                var rect = new SharpDX.RectangleF(0, 0, 200, 130);
                context2d.FillRectangle(rect, blackBrush);
                context2d.DrawText("Elevation: " + pilot.Elevation, textFormat, rect, whiteBrush);
                rect.Top += 30;
                context2d.DrawText("Steering Y: " + pilot.SteeringY, textFormat, rect, whiteBrush);
                rect.Top += 30;
                context2d.DrawText("Steering Z: " + pilot.SterringZ, textFormat, rect, whiteBrush);
                rect.Top += 30;
                context2d.DrawText("Push: " + pilot.Push, textFormat, rect, whiteBrush);
                context2d.EndDraw();

                swapChain.Present(0, SharpDX.DXGI.PresentFlags.None);
            });

            swapChain.Dispose();
            context.Dispose();
            device.Dispose();

            colorProcessor.Dispose();
            provider.Dispose();

            sensor.Close();
        }
コード例 #2
0
        public object Convert(object value, Type targetType, object parameter, string language)
        {
            MyChildRenderItem.RenderDataStruct Item = (MyChildRenderItem.RenderDataStruct)value;
            if (Item.FontSize != AppSettings.dFontSize)
            {
                Item.sizeFunc(); //cannot react this late
                Item = (MyChildRenderItem.RenderDataStruct)value;
            }
            int pixelWidth = (int)Item.Width, pixelHeight = (int)Item.Height;
            SurfaceImageSource newSource = new SurfaceImageSource(pixelWidth, pixelHeight, false);
            //SharpDX.Direct3D11.Device D3DDev = new SharpDX.Direct3D11.Device(SharpDX.Direct3D.DriverType.Hardware, SharpDX.Direct3D11.DeviceCreationFlags.BgraSupport);
            //SharpDX.DXGI.Device DXDev = D3DDev.QueryInterface<SharpDX.DXGI.Device>();
#if WINDOWS_PHONE_APP || !STORETOOLKIT
            SharpDX.DXGI.ISurfaceImageSourceNativeWithD2D surfaceImageSourceNative = SharpDX.ComObject.As<SharpDX.DXGI.ISurfaceImageSourceNativeWithD2D>(newSource);
#else
            SharpDX.DXGI.ISurfaceImageSourceNative surfaceImageSourceNative = SharpDX.ComObject.As<SharpDX.DXGI.ISurfaceImageSourceNative>(newSource);
#endif
            SharpDX.Rectangle rt = new SharpDX.Rectangle(0, 0, pixelWidth, pixelHeight);
#if WINDOWS_PHONE_APP || !STORETOOLKIT
            SharpDX.Point pt;
            IntPtr obj;
            surfaceImageSourceNative.Device = TextShaping.Dev2D;
            surfaceImageSourceNative.BeginDraw(rt, new Guid("e8f7fe7a-191c-466d-ad95-975678bda998"), out obj, out pt); //d2d1_1.h
            SharpDX.Direct2D1.DeviceContext devcxt = SharpDX.ComObject.As<SharpDX.Direct2D1.DeviceContext>(obj);
#else
            SharpDX.DrawingPoint pt;
            surfaceImageSourceNative.Device = TextShaping.DXDev;
            SharpDX.DXGI.Surface surf = surfaceImageSourceNative.BeginDraw(rt, out pt);
            SharpDX.Direct2D1.DeviceContext devcxt = new SharpDX.Direct2D1.DeviceContext(surf);
            //SharpDX.Direct2D1.Bitmap1 bmp = new SharpDX.Direct2D1.Bitmap1(devcxt, surf, new SharpDX.Direct2D1.BitmapProperties1() { DpiX = Windows.Graphics.Display.DisplayInformation.GetForCurrentView().RawDpiX, DpiY = Windows.Graphics.Display.DisplayInformation.GetForCurrentView().RawDpiY, PixelFormat = new SharpDX.Direct2D1.PixelFormat(SharpDX.DXGI.Format.B8G8R8A8_UNorm, SharpDX.Direct2D1.AlphaMode.Premultiplied), BitmapOptions = SharpDX.Direct2D1.BitmapOptions.CannotDraw | SharpDX.Direct2D1.BitmapOptions.Target });
            //devcxt.Target = bmp;
            devcxt.BeginDraw();
#endif
            devcxt.Clear(new SharpDX.Color4(Windows.UI.Colors.White.R / 255.0f, Windows.UI.Colors.White.G / 255.0f, Windows.UI.Colors.White.B / 255.0f, Windows.UI.Colors.Transparent.A / 255.0f));
            SharpDX.Direct2D1.Layer lyr = new SharpDX.Direct2D1.Layer(devcxt);
            //SharpDX.RectangleF.Infinite
            devcxt.PushLayer(new SharpDX.Direct2D1.LayerParameters1(new SharpDX.RectangleF(float.NegativeInfinity, float.NegativeInfinity, float.PositiveInfinity, float.PositiveInfinity), null, SharpDX.Direct2D1.AntialiasMode.PerPrimitive, SharpDX.Matrix3x2.Identity, 1.0f, null, SharpDX.Direct2D1.LayerOptions1.None), lyr);
            devcxt.PushAxisAlignedClip(new SharpDX.RectangleF(pt.X, pt.Y, pt.X + pixelWidth, pt.Y + pixelHeight), SharpDX.Direct2D1.AntialiasMode.PerPrimitive);
            devcxt.Transform = SharpDX.Matrix3x2.Translation(pt.X, pt.Y);
            SharpDX.DirectWrite.GlyphRun gr = new SharpDX.DirectWrite.GlyphRun();
            gr.FontFace = TextShaping.DWFontFace;
            gr.FontSize = (float)TopLevelFontSize;
            gr.BidiLevel = -1;
            int curlen = 0;
            for (int ct = 0; ct < Item.ItemRuns.Count(); ct++)
            {
                int newlen = curlen + Item.ItemRuns[ct].ItemText.Length;
                gr.Indices = Item.indices.Skip(Item.clusters[curlen]).TakeWhile((indice, idx) => ct == Item.ItemRuns.Count() - 1 || idx < Item.clusters[newlen]).ToArray();
                gr.Offsets = Item.offsets.Skip(Item.clusters[curlen]).TakeWhile((offset, idx) => ct == Item.ItemRuns.Count() - 1 || idx < Item.clusters[newlen]).ToArray();
                gr.Advances = Item.advances.Skip(Item.clusters[curlen]).TakeWhile((advance, idx) => ct == Item.ItemRuns.Count() - 1 || idx < Item.clusters[newlen]).ToArray();
                if (Item.ItemRuns[ct].ItemText[0] == XMLRender.ArabicData.ArabicEndOfAyah) gr.Advances[0] = 0;
                SharpDX.Direct2D1.SolidColorBrush brsh = new SharpDX.Direct2D1.SolidColorBrush(devcxt, new SharpDX.Color4(XMLRender.Utility.ColorR(Item.ItemRuns[ct].Clr) / 255.0f, XMLRender.Utility.ColorG(Item.ItemRuns[ct].Clr) / 255.0f, XMLRender.Utility.ColorB(Item.ItemRuns[ct].Clr) / 255.0f, 0xFF / 255.0f));
                devcxt.DrawGlyphRun(new SharpDX.Vector2((float) pt.X + (float)pixelWidth + Item.offsets[0].AdvanceOffset - (Item.clusters[curlen] == 0 ? 0 : Item.advances.Take(Item.clusters[curlen]).Sum()), Item.BaseLine), gr, brsh, SharpDX.Direct2D1.MeasuringMode.Natural);
                brsh.Dispose();
                curlen = newlen;
            }
            devcxt.Transform = SharpDX.Matrix3x2.Identity;
            devcxt.PopAxisAlignedClip();
            devcxt.PopLayer();
#if WINDOWS_PHONE_APP || !STORETOOLKIT
            gr.Dispose();
#else
            gr.FontFace = null;
#endif
#if WINDOWS_PHONE_APP || !STORETOOLKIT
#else
            devcxt.EndDraw();
            devcxt.Target = null;
            //bmp.Dispose();
#endif
            devcxt.Dispose();
#if WINDOWS_PHONE_APP || !STORETOOLKIT
#else
            surf.Dispose();
#endif
            surfaceImageSourceNative.EndDraw();
            surfaceImageSourceNative.Device = null;
            surfaceImageSourceNative.Dispose();
            //DXDev.Dispose();
            //D3DDev.Dispose();
            return newSource;
        }
コード例 #3
0
        static void Main()
        {
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);

            RenderForm form = new RenderForm("Kinect color sample");

            RenderDevice  device    = new RenderDevice(SharpDX.Direct3D11.DeviceCreationFlags.BgraSupport);
            RenderContext context   = new RenderContext(device);
            DX11SwapChain swapChain = DX11SwapChain.FromHandle(device, form.Handle);

            //Allow to draw using direct2d on top of swapchain
            var context2d = new SharpDX.Direct2D1.DeviceContext(swapChain.Texture.QueryInterface <SharpDX.DXGI.Surface>());

            //Call release on texture since queryinterface does an addref
            Marshal.Release(swapChain.Texture.NativePointer);

            var whiteBrush = new SharpDX.Direct2D1.SolidColorBrush(context2d, SharpDX.Color.White);

            KinectSensor sensor = KinectSensor.GetDefault();

            sensor.Open();

            KinectBody[] bodyFrame = null;
            KinectSensorBodyFrameProvider bodyProvider = new KinectSensorBodyFrameProvider(sensor);

            bool doQuit   = false;
            bool doUpload = false;
            ColorRGBAFrameData                 currentData  = null;
            DynamicColorRGBATexture            colorTexture = new DynamicColorRGBATexture(device);
            KinectSensorColorRGBAFrameProvider provider     = new KinectSensorColorRGBAFrameProvider(sensor);

            provider.FrameReceived += (sender, args) => { currentData = args.FrameData; doUpload = true; };

            form.KeyDown += (sender, args) => { if (args.KeyCode == Keys.Escape)
                                                {
                                                    doQuit = true;
                                                }
            };


            FaceFrameResult     frameResult   = null;
            SingleFaceProcessor faceProcessor = new SingleFaceProcessor(sensor);

            faceProcessor.FaceResultAcquired += (sender, args) => { frameResult = args.FrameResult; };

            Func <PointF, Vector2> map = new Func <PointF, Vector2>((p) =>
            {
                float x = p.X / 1920.0f * (float)swapChain.Width;
                float y = p.Y / 1080.0f * (float)swapChain.Height;
                return(new Vector2(x, y));
            });

            Func <float, float, Vector2> mapxy = new Func <float, float, Vector2>((px, py) =>
            {
                float x = px / 1920.0f * (float)swapChain.Width;
                float y = py / 1080.0f * (float)swapChain.Height;
                return(new Vector2(x, y));
            });

            bodyProvider.FrameReceived += (sender, args) =>
            {
                bodyFrame = args.FrameData;
                var body = bodyFrame.TrackedOnly().ClosestBodies().FirstOrDefault();
                if (body != null)
                {
                    faceProcessor.AssignBody(body);
                }
                else
                {
                    faceProcessor.Suspend();
                }
            };

            RenderLoop.Run(form, () =>
            {
                if (doQuit)
                {
                    form.Dispose();
                    return;
                }

                if (doUpload)
                {
                    colorTexture.Copy(context, currentData);
                }

                context.RenderTargetStack.Push(swapChain);

                device.Primitives.ApplyFullTri(context, colorTexture.ShaderView);

                device.Primitives.FullScreenTriangle.Draw(context);
                context.RenderTargetStack.Pop();

                if (frameResult != null)
                {
                    context2d.BeginDraw();
                    var colorBound      = frameResult.FaceBoundingBoxInColorSpace;
                    RectangleF rect     = new RectangleF();
                    Vector2 topLeft     = mapxy(colorBound.Left, colorBound.Top);
                    Vector2 bottomRight = mapxy(colorBound.Right, colorBound.Bottom);
                    rect.Top            = topLeft.Y;
                    rect.Bottom         = bottomRight.Y;
                    rect.Left           = topLeft.X;
                    rect.Right          = bottomRight.X;

                    context2d.DrawRectangle(rect, whiteBrush, 3.0f);

                    foreach (PointF point in frameResult.FacePointsInColorSpace.Values)
                    {
                        var ellipse = new SharpDX.Direct2D1.Ellipse()
                        {
                            Point   = map(point),
                            RadiusX = 5,
                            RadiusY = 5
                        };

                        context2d.FillEllipse(ellipse, whiteBrush);
                    }

                    context2d.EndDraw();
                }

                swapChain.Present(0, SharpDX.DXGI.PresentFlags.None);
            });

            swapChain.Dispose();
            context.Dispose();
            device.Dispose();

            colorTexture.Dispose();
            provider.Dispose();

            bodyProvider.Dispose();
            faceProcessor.Dispose();

            whiteBrush.Dispose();
            context2d.Dispose();

            sensor.Close();
        }
コード例 #4
0
ファイル: Program.cs プロジェクト: Gabrielz11/kgp
        static void Main()
        {
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);

            RenderForm form = new RenderForm("Kinect simple pilot sample");

            RenderDevice  device    = new RenderDevice(SharpDX.Direct3D11.DeviceCreationFlags.BgraSupport);
            RenderContext context   = new RenderContext(device);
            DX11SwapChain swapChain = DX11SwapChain.FromHandle(device, form.Handle);

            //Allow to draw using direct2d on top of swapchain
            var context2d = new SharpDX.Direct2D1.DeviceContext(swapChain.Texture.QueryInterface <SharpDX.DXGI.Surface>());

            //Call release on texture since queryinterface does an addref
            Marshal.Release(swapChain.Texture.NativePointer);

            var textFormat = new SharpDX.DirectWrite.TextFormat(device.DWriteFactory, "Arial", 16.0f);


            var blackBrush = new SharpDX.Direct2D1.SolidColorBrush(context2d, SharpDX.Color.Black);
            var whiteBrush = new SharpDX.Direct2D1.SolidColorBrush(context2d, SharpDX.Color.White);

            KinectSensor sensor = KinectSensor.GetDefault();

            sensor.Open();

            bool doQuit = false;

            KinectSensorColorRGBAFrameProvider provider       = new KinectSensorColorRGBAFrameProvider(sensor);
            DynamicColorRGBATextureProcessor   colorProcessor = new DynamicColorRGBATextureProcessor(provider, device);

            KinectPilotProcessor pilot = KinectPilotProcessor.Default;

            KinectSensorBodyFrameProvider bodyFrameProvider = new KinectSensorBodyFrameProvider(sensor);

            bodyFrameProvider.FrameReceived += (sender, args) =>
            {
                var body = args.FrameData.TrackedOnly().ClosestBodies().FirstOrDefault();
                if (body != null)
                {
                    pilot.Process(body.GetJointTable());
                }
            };

            form.KeyDown += (sender, args) => { if (args.KeyCode == Keys.Escape)
                                                {
                                                    doQuit = true;
                                                }
            };

            RenderLoop.Run(form, () =>
            {
                if (doQuit)
                {
                    form.Dispose();
                    return;
                }

                colorProcessor.Update(context);

                context.RenderTargetStack.Push(swapChain);

                device.Primitives.ApplyFullTri(context, colorProcessor.Texture.ShaderView);
                device.Primitives.FullScreenTriangle.Draw(context);
                context.RenderTargetStack.Pop();

                context2d.BeginDraw();

                var rect = new SharpDX.RectangleF(0, 0, 200, 130);
                context2d.FillRectangle(rect, blackBrush);
                context2d.DrawText("Elevation: " + pilot.Elevation, textFormat, rect, whiteBrush);
                rect.Top += 30;
                context2d.DrawText("Steering Y: " + pilot.SteeringY, textFormat, rect, whiteBrush);
                rect.Top += 30;
                context2d.DrawText("Steering Z: " + pilot.SterringZ, textFormat, rect, whiteBrush);
                rect.Top += 30;
                context2d.DrawText("Push: " + pilot.Push, textFormat, rect, whiteBrush);
                context2d.EndDraw();


                swapChain.Present(0, SharpDX.DXGI.PresentFlags.None);
            });

            swapChain.Dispose();
            context.Dispose();
            device.Dispose();

            colorProcessor.Dispose();
            provider.Dispose();

            sensor.Close();
        }
コード例 #5
0
ファイル: Program.cs プロジェクト: semihguresci/kgp
        static void Main()
        {
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);

            RenderForm form = new RenderForm("Kinect color sample");

            RenderDevice device = new RenderDevice(SharpDX.Direct3D11.DeviceCreationFlags.BgraSupport);
            RenderContext context = new RenderContext(device);
            DX11SwapChain swapChain = DX11SwapChain.FromHandle(device, form.Handle);

            //Allow to draw using direct2d on top of swapchain
            var context2d = new SharpDX.Direct2D1.DeviceContext(swapChain.Texture.QueryInterface<SharpDX.DXGI.Surface>());
            //Call release on texture since queryinterface does an addref
            Marshal.Release(swapChain.Texture.NativePointer);

            var whiteBrush = new SharpDX.Direct2D1.SolidColorBrush(context2d, SharpDX.Color.White);

            KinectSensor sensor = KinectSensor.GetDefault();
            sensor.Open();

            KinectBody[] bodyFrame = null;
            KinectSensorBodyFrameProvider bodyProvider = new KinectSensorBodyFrameProvider(sensor);

            bool doQuit = false;
            bool doUpload = false;
            ColorRGBAFrameData currentData = null;
            DynamicColorRGBATexture colorTexture = new DynamicColorRGBATexture(device);
            KinectSensorColorRGBAFrameProvider provider = new KinectSensorColorRGBAFrameProvider(sensor);
            provider.FrameReceived += (sender, args) => { currentData = args.FrameData; doUpload = true; };

            form.KeyDown += (sender, args) => { if (args.KeyCode == Keys.Escape) { doQuit = true; } };

            FaceFrameResult frameResult = null;
            SingleFaceProcessor faceProcessor = new SingleFaceProcessor(sensor);
            faceProcessor.FaceResultAcquired += (sender, args) => { frameResult = args.FrameResult; };

            Func<PointF, Vector2> map = new Func<PointF, Vector2>((p) =>
            {
                float x = p.X / 1920.0f * (float)swapChain.Width;
                float y = p.Y / 1080.0f * (float)swapChain.Height;
                return new Vector2(x,y);
            });

            Func<float,float, Vector2> mapxy = new Func<float,float, Vector2>((px,py) =>
            {
                float x = px / 1920.0f * (float)swapChain.Width;
                float y = py / 1080.0f * (float)swapChain.Height;
                return new Vector2(x,y);
            });

            bodyProvider.FrameReceived += (sender, args) =>
            {
                bodyFrame = args.FrameData;
                var body = bodyFrame.TrackedOnly().ClosestBodies().FirstOrDefault();
                if (body != null)
                {
                    faceProcessor.AssignBody(body);
                }
                else
                {
                    faceProcessor.Suspend();
                }
            };

            RenderLoop.Run(form, () =>
            {
                if (doQuit)
                {
                    form.Dispose();
                    return;
                }

                if (doUpload)
                {
                    colorTexture.Copy(context, currentData);
                }

                context.RenderTargetStack.Push(swapChain);

                device.Primitives.ApplyFullTri(context, colorTexture.ShaderView);

                device.Primitives.FullScreenTriangle.Draw(context);
                context.RenderTargetStack.Pop();

                if (frameResult != null)
                {
                    context2d.BeginDraw();
                    var colorBound = frameResult.FaceBoundingBoxInColorSpace;
                    RectangleF rect = new RectangleF();
                    Vector2 topLeft = mapxy(colorBound.Left, colorBound.Top);
                    Vector2 bottomRight = mapxy(colorBound.Right, colorBound.Bottom);
                    rect.Top = topLeft.Y;
                    rect.Bottom = bottomRight.Y;
                    rect.Left = topLeft.X;
                    rect.Right = bottomRight.X;

                    context2d.DrawRectangle(rect, whiteBrush, 3.0f);

                    foreach (PointF point in frameResult.FacePointsInColorSpace.Values)
                    {
                        var ellipse = new SharpDX.Direct2D1.Ellipse()
                        {
                            Point = map(point),
                            RadiusX = 5,
                            RadiusY = 5
                        };

                        context2d.FillEllipse(ellipse, whiteBrush);
                    }

                    context2d.EndDraw();
                }

                swapChain.Present(0, SharpDX.DXGI.PresentFlags.None);
            });

            swapChain.Dispose();
            context.Dispose();
            device.Dispose();

            colorTexture.Dispose();
            provider.Dispose();

            bodyProvider.Dispose();
            faceProcessor.Dispose();

            whiteBrush.Dispose();
            context2d.Dispose();

            sensor.Close();
        }