コード例 #1
0
 //OnStateExit is called when a transition ends and the state machine finishes evaluating this state
 override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     if (_currentSequenceItem != null)
     {
         if (_currentSequenceItem.stopFlag == false)
         {
             _currentSequenceItem.RadialProgressBar.CurrentAmount = 0f;
             _sequenceManager.OnSequenceItemFinish();
         }
     }
 }