コード例 #1
0
 //When an enemy dies, the GameManager keeps track of how many enemies are left to proceed to the next wave
 //This method is called by other classes
 public void EnemyDied()
 {
     currentWaveEnemiesLeft--;
     if (currentWaveEnemiesLeft == 0)
     {
         StartCoroutine(seqManager.NextWaveTrigger());
     }
 }