コード例 #1
0
 private void OnConnectRemote()
 {
     remoteSelector.AddReader(remoteSocket);
     remoteTask = Factory.Parallel.Loop("FilterRemoteRead", OnException, RemoteReadLoop);
     fixContext = new FIXContextDefault(localSocket, remoteSocket);
     log.Info("Connected at " + remoteAddress + " and port " + remotePort + " with socket: " + localSocket);
 }
コード例 #2
0
 private void OnConnectLocal(Socket socket)
 {
     localSocket = socket;
     localSocket.PacketFactory = new PacketFactoryFIX4_4();
     localSelector.AddReader(socket);
     localSelector.AddWriter(socket);
     log.Info("Received local connection: " + socket);
     RequestRemoteConnect();
     localTask = Factory.Parallel.Loop("FilterLocalRead", OnException, LocalReadLoop);
 }
コード例 #3
0
 protected virtual void OnConnectFIX(Socket socket)
 {
     fixSocket = socket;
     fixSocket.PacketFactory = fixPacketFactory;
     fixSelector.AddReader(socket);
     fixSelector.AddWriter(socket);
     log.Info("Received FIX connection: " + socket);
     StartFIXSimulation();
     if (task == null)
     {
         task = Factory.Parallel.Loop("FIXSimulator", OnException, MainLoop);
     }
 }
コード例 #4
0
 protected virtual void OnConnectQuotes(Socket socket)
 {
     quoteSocket = socket;
     quoteSocket.PacketFactory = quotePacketFactory;
     quoteSelector.AddReader(socket);
     quoteSelector.AddWriter(socket);
     log.Info("Received quotes connection: " + socket);
     StartQuoteSimulation();
     if (task == null)
     {
         task = Factory.Parallel.Loop("FIXSimulator", OnException, MainLoop);
     }
 }
コード例 #5
0
        private Yield SocketTask()
        {
            if (isDisposed)
            {
                return(Yield.NoWork.Repeat);
            }
            switch (socket.State)
            {
            case SocketState.New:
                if (receiver != null && Factory.Parallel.TickCount > nextConnectTime)
                {
                    Initialize();
                    retryTimeout = Factory.Parallel.TickCount + retryDelay * 1000;
                    log.Info("Connection will timeout and retry in " + retryDelay + " seconds.");
                    return(Yield.DidWork.Repeat);
                }
                else
                {
                    return(Yield.NoWork.Repeat);
                }

            case SocketState.PendingConnect:
                if (Factory.Parallel.TickCount >= retryTimeout)
                {
                    log.Warn("Connection Timeout");
                    SetupRetry();
                    retryDelay += retryIncrease;
                    retryDelay  = Math.Min(retryDelay, retryMaximum);
                    return(Yield.DidWork.Repeat);
                }
                else
                {
                    return(Yield.NoWork.Repeat);
                }

            case SocketState.Connected:
                if (connectionStatus == Status.New)
                {
                    connectionStatus = Status.Connected;
                    if (debug)
                    {
                        log.Debug("ConnectionStatus changed to: " + connectionStatus);
                    }
                }
                switch (connectionStatus)
                {
                case Status.Connected:
                    connectionStatus = Status.PendingLogin;
                    if (debug)
                    {
                        log.Debug("ConnectionStatus changed to: " + connectionStatus);
                    }
                    selector.AddReader(socket);
                    IncreaseRetryTimeout();
                    var result = OnLogin();
                    return(result);

                case Status.PendingRecovery:
                case Status.Recovered:
                    if (retryDelay != retryStart)
                    {
                        retryDelay = retryStart;
                        log.Info("(RetryDelay reset to " + retryDelay + " seconds.)");
                    }
                    if (Factory.Parallel.TickCount >= heartbeatTimeout)
                    {
                        log.Warn("Heartbeat Timeout. Last Message UTC Time: " + lastMessage + ", current UTC Time: " + TimeStamp.UtcNow);
                        SyncTicks.LogStatus();
                        SetupRetry();
                        IncreaseRetryTimeout();
                        return(Yield.DidWork.Repeat);
                    }
                    Packet packet;
                    if (Socket.TryGetPacket(out packet))
                    {
                        lastMessage = TimeStamp.UtcNow;
                        if (debug && (LogRecovery || !IsRecovery))
                        {
                            log.Debug("Received FIX Message: " + packet);
                        }
                        if (!CheckForResend(packet))
                        {
                            ReceiveMessage(packet);
                        }
                        IncreaseRetryTimeout();
                        return(Yield.DidWork.Repeat);
                    }
                    else
                    {
                        return(Yield.NoWork.Repeat);
                    }

                case Status.PendingLogin:
                default:
                    return(Yield.NoWork.Repeat);
                }

            case SocketState.Disconnected:
                switch (connectionStatus)
                {
                case Status.Disconnected:
                    OnDisconnect();
                    retryTimeout     = Factory.Parallel.TickCount + retryDelay * 1000;
                    connectionStatus = Status.PendingRetry;
                    if (debug)
                    {
                        log.Debug("ConnectionStatus changed to: " + connectionStatus + ". Retrying in " + retryDelay + " seconds.");
                    }
                    retryDelay += retryIncrease;
                    retryDelay  = Math.Min(retryDelay, retryMaximum);
                    return(Yield.NoWork.Repeat);

                case Status.PendingRetry:
                    if (Factory.Parallel.TickCount >= retryTimeout)
                    {
                        log.Warn("Retry Time Elapsed");
                        OnRetry();
                        RegenerateSocket();
                        if (trace)
                        {
                            log.Trace("ConnectionStatus changed to: " + connectionStatus);
                        }
                        return(Yield.DidWork.Repeat);
                    }
                    else
                    {
                        return(Yield.NoWork.Repeat);
                    }

                default:
                    return(Yield.NoWork.Repeat);
                }

            default:
                string message = "Unknown socket state: " + socket.State;
                log.Error(message);
                throw new ApplicationException(message);
            }
        }
コード例 #6
0
        private Yield SocketTask()
        {
            if (isDisposed)
            {
                return(Yield.NoWork.Repeat);
            }
            switch (socket.State)
            {
            case SocketState.New:
                if (receiver != null && Factory.Parallel.TickCount > nextConnectTime)
                {
                    Initialize();
                    retryTimeout = Factory.Parallel.TickCount + retryDelay * 1000;
                    log.Info("Connection will timeout and retry in " + retryDelay + " seconds.");
                    return(Yield.DidWork.Repeat);
                }
                else
                {
                    return(Yield.NoWork.Repeat);
                }

            case SocketState.PendingConnect:
                if (Factory.Parallel.TickCount >= retryTimeout)
                {
                    log.Warn("Connection Timeout");
                    SetupRetry();
                    retryDelay += retryIncrease;
                    return(Yield.DidWork.Repeat);
                }
                else
                {
                    return(Yield.NoWork.Repeat);
                }

            case SocketState.Connected:
                if (connectionStatus == Status.New)
                {
                    connectionStatus = Status.Connected;
                    if (debug)
                    {
                        log.Debug("ConnectionStatus changed to: " + connectionStatus);
                    }
                }
                switch (connectionStatus)
                {
                case Status.Connected:
                    connectionStatus = Status.PendingLogin;
                    if (debug)
                    {
                        log.Debug("ConnectionStatus changed to: " + connectionStatus);
                    }
                    selector.AddReader(socket);
                    IncreaseRetryTimeout();
                    Yield result = OnLogin();
                    return(result);

                case Status.PendingRecovery:
                case Status.Recovered:
                    if (retryDelay != retryStart)
                    {
                        retryDelay = retryStart;
                        log.Info("(RetryDelay reset to " + retryDelay + " seconds.)");
                    }
                    if (Factory.Parallel.TickCount >= heartbeatTimeout)
                    {
                        log.Warn("Heartbeat Timeout");
                        SetupRetry();
                        IncreaseRetryTimeout();
                        return(Yield.DidWork.Repeat);
                    }
                    result = ReceiveMessage();
                    if (!result.IsIdle)
                    {
                        IncreaseRetryTimeout();
                    }
                    return(result);

                case Status.PendingLogin:
                default:
                    return(Yield.NoWork.Repeat);
                }

            case SocketState.Disconnected:
                switch (connectionStatus)
                {
                case Status.Disconnected:
                    OnDisconnect();
                    retryTimeout     = Factory.Parallel.TickCount + retryDelay * 1000;
                    connectionStatus = Status.PendingRetry;
                    if (debug)
                    {
                        log.Debug("ConnectionStatus changed to: " + connectionStatus + ". Retrying in " + retryDelay + " seconds.");
                    }
                    retryDelay += retryIncrease;
                    retryDelay  = retryDelay > retryMaximum ? retryMaximum : retryDelay;
                    return(Yield.NoWork.Repeat);

                case Status.PendingRetry:
                    if (Factory.Parallel.TickCount >= retryTimeout)
                    {
                        log.Warn("Retry Time Elapsed");
                        OnRetry();
                        RegenerateSocket();
                        if (trace)
                        {
                            log.Trace("ConnectionStatus changed to: " + connectionStatus);
                        }
                        return(Yield.DidWork.Repeat);
                    }
                    else
                    {
                        return(Yield.NoWork.Repeat);
                    }

                default:
                    return(Yield.NoWork.Repeat);
                }

            default:
                string message = "Unknown socket state: " + socket.State;
                log.Error(message);
                throw new ApplicationException(message);
            }
        }