public void OpenCharacters() { audio.Play(); MenuButtons.SetActive(false); SelectCharacters.SetActive(true); LevelLine.SetActive(true); }
// Start is called before the first frame update void Start() { if (player == 1) { GetComponent <Text>().text = Randomizer.prudeName; } else { GetComponent <Text>().text = Randomizer.slutName; } sel = transform.parent.parent.parent.GetComponent <SelectCharacters>(); }