internal override void Reset() { enableIcon = false; enableShortcut = false; stateTexture = new h2_StateTexture { states = GetH2Textures(ICONS) }; shortcuts = h2_Shortcut.FromStrings(SHORTCUTS); //h2_Utils.DelayRepaintHierarchy(); #if H2_DEV Debug.Log("RESET LOCK"); #endif }
internal override void Reset() { enableIcon = true; enableShortcut = true; stateTexture = new h2_StateTexture { states = GetH2Textures(ICONS, THEME_COLORS) }; shortcuts = h2_Shortcut.FromStrings(SHORTCUTS); h2_Utils.DelayRepaintHierarchy(); #if H2_DEV Debug.Log("RESET PREFAB"); #endif }
internal override void Reset() { enableIcon = true; enableShortcut = false; lineOnParent = false; stateTexture = new h2_StateTexture { states = GetH2Textures(TEXTURES, COLORS) }; shortcuts = null; h2_Utils.DelayRepaintHierarchy(); #if H2_DEV Debug.Log("RESET ACTIVE"); #endif }