public void GenerateWorldSeed() { levelSeed = SeedGenerator.GenerateSeed(); perlinNoise = new PerlinNoise(levelSeed); Random.InitState(levelSeed); Debug.Log("levelSeed = " + levelSeed); }
public LevelGenerator(int levelWidth, int levelHeight, int levelSeed) { this.levelWidth = levelWidth; this.levelHeight = levelHeight; if ((this.levelSeed = levelSeed) == 0) { this.levelSeed = SeedGenerator.GenerateSeed(); } levelData = new int[this.levelWidth, this.levelHeight]; }