public MainLevelEasy() { GameState.Instance.SetVar <int>("suspicion", 0); GameState.Instance.SetVar <int>("max_suspicion", 100); GameState.Instance.SetVar <bool>("player_won", false); this.ChickenController = new ChickenController(EntityManager, 5); this.SeedGenerator = new SeedGenerator(EntityManager); SeedGenerator.GenerateSeeds(); }