public void LoadPlayerData(Model_SaveData data) { Model_PlayerState p = new Model_PlayerState( data.playerData.spawnX, data.playerData.spawnY, data.playerData.spawnZ, data.playerData.faceDirection ); game.SetPlayerState(p); Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(p); }