/// <summary> /// called on save prompt (yes, no) /// </summary> public void InputChoice(int Id) { // yes, save if (Id == 0) { string savePointNameId = game.GetSavePointData().nameId; // check to see if editting or new entry Script_Entry existingEntry = entryManager.GetExistingEntry(savePointNameId); if (existingEntry != null) { entryInput.InitializeState(existingEntry.text); } else { entryInput.InitializeState(string.Empty); } StartEntryMode(); dm.HideDialogue(); } // no, don't save else { dm.NextDialogueNode(1); } EndSavePrompt(); }