void HandleHit(Block block, int score) { SpawnHitValue(block.transform.position, score); if (_score.ComboCounter >= _score.MinComboToStartCount) { if (_comboCooldown <= 0) { _scoreDisplay.ShowComboCounter(); } _comboCooldown = _score.ComboCounterDurationWithoutHit; _scoreDisplay.UpdateComboCounterDisplay(); } _scoreDisplay.UpdateTotalScoreDisplay(); }