public void Bowl(int pinFall) { try { rolls.Add(pinFall); ball.Reset(); pinSetter.PerformAction(ActionMaster.NextAction(rolls)); } catch { Debug.LogWarning("Something went wrong in Bowl()"); } try { scoreDisplay.FillRoles(rolls); scoreDisplay.FillFrames(ScoreMaster.ScoreCumulative(rolls)); } catch { Debug.LogWarning("FillRollCard failed"); } }