public void Bowl(int pinFall) { rolls.Add(pinFall); ActionMaster.Action nextAction = ActionMaster.NextAction(rolls); if (nextAction == ActionMaster.Action.EndGame) { levelManager.LoadNextLevel(); } pinSetter.Animation(nextAction); scoreDisplay.FillRollCard(rolls); scoreDisplay.FillScores(ScoreMaster.ScoreCumulative(rolls)); ball.BallReset(); }