private void OnTriggerEnter(Collider other) { ScoreCounter player = other.GetComponent <ScoreCounter>(); if (player) { player.CollectCoin(); Destroy(gameObject); } }
private void OnTriggerEnter(Collider other) { ScoreCounter player = other.GetComponent <ScoreCounter>(); if (player) { player.CollectCoin(); Destroy(gameObject); } }