private void EndGameProcess() { CurrentGameMode = GameMode.Victory; Screen.showCursor = true; GlobalVariables.AdditionalExplosionLevel = 0; var score = PlayerStats.Instance.LevelScore; SaveManager.SaveScoreCount(score, Getters.Application.GetBattleSceneNumber(Application.loadedLevelName)); SaveManager.SaveStarsCount(ScoreCounter.CalculateStarsNumber(score), Getters.Application.GetBattleSceneNumber(Application.loadedLevelName)); SaveManager.Save(); }