/** * Sets the player prefs for the given achievement to become unlocked. * * @param id The id of the achievement. */ private void UnlockAchievement(string id) { // no need to execute this method if the achievement is already unlocked. if (achievements[id].IsUnlocked()) { return; } // notify our player prefs that the achievement is unlocked and send analytics info Analytics.CustomEvent("Achievement Unlocked: ", new Dictionary <string, object> { { "Achievement", achievements[id].GetDisplayName() }, }); PlayerPrefs.SetString(id, "unlocked"); achievements[id].SetUnlocked(); if (id.Contains("shop")) { shop.depositMoney(achievements[id].GetPayout()); } else { scoreCounter.AddAchievementBounty(achievements[id].GetPayout()); } }