public void Save() { //print("Saved"); PlayerPrefs.SetString("save", SaveLoadHelper.Serialize <Save>(save)); }
public static void LoadFixedSave(string tutorialString) { instance = UnityEngine.JsonUtility.FromJson <SaveLoadHelper>(tutorialString); }
void Awake() { "StorageAutoname.Serializer: Awake".logDbg(); helper = new SaveLoadHelper(onLoad, onSave); }