public IMemberBattleData CreateBattleMember(Int32 staticId, Int32 position, BattleParamData hpMax, BattleParamData strength, BattleParamData initiative, BattleMemberType memberType) { var data = new Internal_IMemberBattleData(); data._StaticId = staticId; data._Position = position; data._HpMax = hpMax; data._Strength = strength; data._Initiative = initiative; data._MemberType = memberType; return(data); }
public IMemberBattleData CreateBattleMember(Int32 staticId, Int32 position, BattleParamData hpMax, BattleParamData strength, BattleParamData initiative, BattleMemberType memberType) { var data = new Emulate_IMemberBattleData(); data.InitData(_factory.CreateBattleMember(staticId, position, hpMax, strength, initiative, memberType), _storage); return(data); }